﻿using System;
using UnityEngine;

namespace Utility
{
	// Token: 0x0200060C RID: 1548
	public static class Audio
	{
		// Token: 0x06002514 RID: 9492 RVA: 0x001437DC File Offset: 0x001419DC
		public static void PlayEndDestroy(this AudioSource self, float delayTime)
		{
			UnityEngine.Object.Destroy(self.gameObject, delayTime + self.clip.length);
		}
	}
}
